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Report 103
Your newsletter on applied creativity, imagination, ideas and innovation in
business – delivered to your e-mail box on the first and third Tuesday
of every month.
Tuesday, 15 April 2008
Issue 126
Hello and welcome to another issue of Report 103, your fortnightly newsletter
on creativity, imagination, ideas and innovation in business.
As always, if you have news about creativity, imagination, ideas, or innovation
please feel free to forward it to me for potential inclusion in Report103. Your
comments and feedback are also always welcome.
Information on unsubscribing, archives, reprinting articles, etc can be found
at the end of this newsletter.
THE THREE-Cs
During the monthly sales meeting, Arnold, a new Business Development Executive
and something of a gadget freak suggested: “you know those hand-held devices
the delivery people at UPS use to confirm receipt of your parcel? Wouldn't it
be cool if we had a device like that so we could take clients' orders immediately
and send them to production people? It would make it so much easier to make
orders, there would be fewer mistakes and production could begin sooner!”
Steven, the Sales Manager smiled. He was used to outrageous ideas from the
sales people. “Do you have any idea how much it would cost to equip the
entire sales team with gadgets like that? Not to mention install the infrastructure
for taking orders!?”
In less than a minute, Steven has not only rejected Arnold's idea, but has
also ridiculed it in public. Steven has sent a very clear message to Arnold
and his colleagues: this sales manager is not open to new ideas.
Yet, the scene described is highly commonplace and almost every creative thinker
who has been employed in a medium to large firm has doubtless experienced it.
Many of us, if pushed, will even shamefacedly admit to having been in Steven's
place
Ironically, people like Steven work in companies that describe themselves as
innovative and people like Steven often believe they are supportive of creative
thinkers. But a couple of criticisms like the one described and the salespeople
will be well trained to keep their creative ideas to themselves. So much for
creativity and innovation!
How might Steven have handled the same situation better – and been more
receptive to ideas? He could use an approach I call the “Three Cs”:
Consider, Compliment, Challenge.
First C: Consider
In the example, Steven did not really stop to think about the idea suggested
by Arnold. He gave it a quick analysis, found a flaw and rejected the idea.
Such thinking, I believe, is partly the result of too many managers going through
MBA courses which train students to be overly analytical and risk averse.
But analysing is not the same as considering an idea. The latter involves envisioning
the implementation of the idea and how it might work. Analysing is more of a
score-sheet which gives a pass-fail mark. And if it fails, it fails.
Second C: Compliment
Compliments are wonderful things! I try to use them all the time. Compliments
make people feel good about themselves and what they are doing. Compliments
motivate people to continue to be deserving of the compliment. As a manager,
I prefer people to act in the hope of being complimented rather than in fear
of being criticised.
Having considered the idea, the manager should compliment it. Ideally, the
consideration will generate the compliment. In the case above, “I'm glad
you are looking at ways to make the sales process more efficient” would
be a good, relevant compliment. But, if nothing else, saying: “that's
a good idea.” or “it's good you are thinking creatively” are
useful standbys.
Third C: Challenge
Having considered an idea and complimented it, the final step is for the manager
to challenge the idea suggester to improve the idea. In particular, the manager
should look at the issue that wants to trigger criticism. In the example above,
it would be the cost of implementing the idea. Then twist that problem into
a creative challenge.
In Steven's case, a far more effective response would be to think for a moment
and then say: “Thanks, Arnold. That's a terrific idea and I especially
like the fact you are looking at ways to streamline the ordering process. But,
the cost of custom making hand-held devices for a relatively small team like
ours would probably be way too high. Can you think of ways we might accomplish
the same thing but with a reasonable budget?”
In this second scenario, Steven has complimented Arnold in front of his colleagues,
has indicated to everyone in the meeting that he is open to ideas and has challenged
Arnold to think about his idea in more detail and solve problems that might
prevent its implementation.
In a group environment, the Sales Manager might even invite everyone in the
room to think about the challenge. And by starting the discussion on a positive
note, the manager encourages team members also to take a more positive approach.
Of course, Arnold might find that there is not a viable solution or he may
simply not be motivated enough about the idea to take it further. But even if
that is the case, he has been motivated to continue being creative. And that
is critical for companies that claim to be innnovative.
The Three-Cs is a simple, yet remarkably powerful method of establishing an
innovation friendly environment in any organisation. Indeed, I have over the
years delivered this as a short workshop or a component of a larger training
event on several occasions – and the results have always been impressive.
FOLLOW UP ON VISUAL BRAINSTORMING
I wrote about visual
brainstorming in Report 103 some months ago (http://www.jpb.com/creative/visual_brainstorming.php).
It is a process of generating ideas non-verbally, such as by drawing, building
or role-playing to find solutions to a creative challenge.
A couple of weeks ago at the Brussels Imagination Club, I ran an experimental
short workshop on visual brainstorming. This included a short, open lecture
on verbal brainstorming, its history, its flaws and the theory behind visual
brainstorming. This was followed by a mini-brainstorming session in which workshop
participants were divided into three groups of six or seven people each.
The Challenge
All groups had the same challenge: “Imagine that the Imagination Club
has received €10 million in EU funding to build its headquarters in Brussels.
You are in charge of designing the facility. You have 20 minutes to generate
ideas, after which you will be asked to present your ideas to everyone.”
The first group was asked to do a traditional verbal brainstorming session.
The second group was given a large whiteboard and lots of markers and asked
to draw a floor plan. The third group was given a large box of children's wooden
building blocks and told to design an HQ.
The Results
After 20 minutes, all groups presented their ideas. The results were interesting
and very creative from all groups. But then the Imagination Club is always creative.
Most interesting was the format of the results. The verbal group presented
a list of varied ideas – although there were some clear themes. The two
visual groups each presented a more comprehensive concept and both group were
able to weave stories around their concepts. This was not possible with the
verbal group's varied idea list.
Not surprisingly, the building block group was the most physically active with
participants moving around the table, talking to each other and adding to their
structure in varied ways. Even though their result was in the form of a cohesive
concept, there was also varied thinking and many components of their work were
not directly related to the concept. In other words, the concept did not obviously
inhibit creative thinking. Also, in this group, everyone (with one exception)
participated in building the HQ.
The whiteboard group also involved physical movement, but the board tended
to be dominated by several group members. And while they did not prevent anyone
form adding to the drawing – at least one group member (who has new) largely
stood back and watched rather than participated.
The verbal group was the least physically active, of course. Everyone stayed
in their seats. Although everyone participated, a core group contributed the
majority of the ideas – as is often the case on verbal brainstorming.
Devising Strategies
I mentioned above that one member of the building block group did not participate.
In fact, she felt uncomfortable in the group because she was not clear on what
she should be doing. I moved her to the verbal group – which was a more
familiar environment and she quickly participated.
This was an issue which was discussed in some detail at the end of the workshop
and even resulted in some debate. I purposely did not give precise rules to
the brainstormers. The unhappy building block person and another participant
said they were not entirely comfortable about the lack of directions and felt
that in a real environment (such as in a company), there should have been more
precise instructions for each group.
A couple of other people argued –- as I did –- that the lack of
precise instructions gave them more freedom to solve the problem in their own
way. We felt this was better for creative problem solving.
Indeed, as a result of the vague instructions, each group had to devise a strategy
before members could begin idea generation. For the verbal group, this was easy.
Everyone was familiar with brainstorming and had participated in brainstorming
activities in the past. So, it was a matter of assigning tasks and getting started.
The other two groups had to spend more time devising a strategy between themselves
in order to move forward. This was interesting and clearly a part of the creative
process. It is also worth noting that a significant part of the strategy development
involved actions rather than words.
The person who left the building block group eventually conceded that if it
had been clearer that groups were free to solve the problem in any way, she
might not have been as uncomfortable. This is worth noting. In idea generation
activities, if there are no rules: be sure to clarify that rule one is: there
are no rules!
The Brussels Imagination Club
The Brussels Imagination Club
is an informal group which I co-manage. We meet twice a week in Brussels to
run mini, experimental workshops that are somehow related to creativity and
innovation (sometimes very loosely!). In addition, we occasionally hold cultural
activities on Sunday afternoons. The group is very international. A typical
event includes 16-24 people and seldom are more than two people from the same
country! More information about the Brussels Imagination Club can be found at
http://brussels.imaginationclub.org.
Our next event is tomorrow (Wednesday, 16 April) on the subject: Hypnotise
with PowerPoint http://brussels.imaginationclub.org/event20080416.php
THE MYTH OF THE LONE INVENTOR
As someone who knows a thing or three about organisational innovation, I am
always amazed at the persistent myth of the lone inventor who invents something
wildly innovative by accident and by himself (why is the lone inventor always
a male?). Even the business press, which should know better, persists in believing
that the lone inventor is behind many great inventions.
The truth is quite the opposite. Almost every great innovation is the result
of collaborative creativity and development. Interestingly, many of these collaborative
innovations start from ideas first considered failures. Let's look at two famous
business innovations.
Post-Its
Any story of business innovation has to include Post-Its. Their history started
with the invention of not-so-sticky glue by Spenser Silver, a chemist who was
experimenting with different glue mixtures. He toyed with the idea a bit, but
could not come up with any practical use for it. Fortunately, he shared the
idea with his colleagues. Otherwise, Post-Its might never have been invented.
From there a couple of internal champions, highly placed in the company, kept
Silver's invention alive. Finally, another scientist, Arthur Fry, noticed that
the not-so-sticky glue on small squares of papers made excellent bookmarks in
his hymnal (he was a regular singer at his church). From there a host of different
people from different divisions got involved in developing the idea, selling
it within the company and then selling it to customers. Along the way were a
number of creative approaches to product development and marketing. You can
see some of the many participants at http://www.3m.com/us/office/postit/pastpresent/history_pl.html
The Sony Walkman
If you are in your mid-30s or older, you will doubtless recall the impact of
the Sony Walkman, a portable cassette tape player you could strap to your belt
and listen to via headphones while on the move. In the early 1980s they were
as ubiquitous as today's Ipods and MP3 players. Just about every teenager had
one. And soon other companies were copying the concept. Nevertheless, the team
who invented it thought they had failed.
In the late 1970s, Mitsuro Ida and his team of electronic engineers were collaboratively
working on improving the “Pressman” a small portable tape recorder.
The Pressman was popular among journalists who valued its small size and portability.
Ida's team was trying to make it even smaller.
In 1978, they failed. They had come up with a great miniature case –
but the could not fit all of the components inside. They could only squeeze
in the playing, rewind and fast-forward bits. But, no matter how much they tried,
they could not fit the recording parts inside the case. On a positive note,
however, they did manage to get the prototype to play in stereo.
Ida's team went back to the drawing board feeling that they had failed. Their
task was to make tape recorders, not players. Nevertheless, some of the engineers
found their failures useful for playing music while they worked.
As with the scientists at 3M, the engineers at Sony shared their idea. Which
was fortunate, because honorary chairman Masaru Ibuka, while checking on the
progress of engineering teams in Sony, saw the Pressmen engineers listening
to music on their tape player on the same day as he had seen another group working
on lightweight headphones. He realised the potential of marrying these two devices
and the rest, as they say, is history. Indeed, the iPod can certainly trace
its roots to the Sony Walkman.
Lessons to Be Learned
In each of these highly innovative products, the original inventor was part
of a team and did not see his discovery as being particularly important. Only
through enterprise-wide collaboration was a more innovative use for each invention
found. And then, again through collaboration, the product was modified to suit
the new use.
The lessons to be learned here are clear:
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Innovation is a collaborative venture that should involve people from all
corners of the enterprise, and not just the research people.
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Great ideas are sometimes not recognised at their early stages and especially
not by their inventors. Communication and collaboration are critical to
turn these germs of ideas into successful products – and hence innovations.
Idea Management and Suggestion Schemes
In spite of the collaborative effort behind most significant innovations, it
is amazing how many suggestion schemes and idea management tools are designed
around an individual submitting an idea in a closed environment where her colleagues
cannot see her idea or collaborate on it. Only a manager reviews the idea in
order to determine whether or not to develop the idea further. If 3M and Sony
had used such an approach to creative thinking in the 1970s, it is very likely
that neither Post-Its nor the Walkman would have been invented by their companies.
Fortunately, collaborative idea management tools exist. Indeed, by remarkable
coincidence, my company has developed and markets what we believe to be the
most openly collaborative idea management tool available: Jenni (http://www.jpb.com/jenni/).
Indeed, ideas can even be developed in Jenni's unique IdeaWiki tool –
a sort of easy to use mini-wiki that allows open, cross-enterprise collaboration.
And, of course, Jenni has been developed through collaboration internally, with
sales partners and with clients.
LATEST IN BUSINESS INNOVATION
If you want to keep up with the latest news in business innovation, I recommend
Chuck Frey's INNOVATIONweek
(http://www.innovationtools.com/News/subscribe.asp). It's the only e-newsletter
that keeps you up-to-date on all of the latest innovation news, research, trends,
case histories of leading companies and more. And it's the perfect complement
to Report 103!
Happy thinking!
Jeffrey Baumgartner
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